tracing
drag to orbit · arrow keys work too
Readout
0samples / px
—rays / sec
0.0selapsed
Every pixel you see is one ray of simulated light, followed backwards from the camera until it hits something, bounces, and finds the lamp — or the sky. No 3D library and no shaders, just arithmetic on a canvas, refining the picture one sample at a time. Drag the scene to orbit and watch it re-focus.