drag on the grid to draw cells
space play · s step · c clear · 1–4 patterns · arrows + enter to draw
Readout
0generation
0live cells
0change
Patterns
The rules
- 3live neighbours and an empty square comes alive
- 2–3live neighbours and a live square stays alive
- elsethe square goes empty — too crowded, or too alone
Colour is age: a cell born this generation is bright, one that has held on for a while fades toward grey.